
3D Character Artist at Gameloft-Montreal
Montreal, Canada Area

3D Character Artist at Gameloft-Montreal
Montreal, Canada Area
2+ Yrs Industry experiences
Currently working as a Character artist at Gameloft-Montreal.
I love sculpting unusual characters such as monster, undead, mostly organic form in Z-Brush which is my strongest skillsets.
I am also interested in modeling characters' outfit, Armour, props both hi-res and low poly whether it is for cinematic or for game engine.
Primary skills includes Hi-Poly (Organic)sculpting/Modeling for Normal Mapping and animation.
Low-Poly modeling, LODS.
Hard surface modeling/sculpting and Texturing
Secondary skills includes materials, lighting and rendering.
Fav Modeling Tool= XSI
Fav sculpting Tool=Pixologic Z-Brush
Fav rendering Tool=3D Studio Max
Passion for FPS Game, cinematography and storytelling.
Knowledge of AAA Game Character Creation and Cinematic Characters.
Hi-Poly Character sculpting/modeling for Normal map.
Low-poly modeling, LODs.
UV Mapping.
Texture-Painting.
Rendering Normal/Displacement/AO Maps.
Knowledge of Big World Game Engine.
Basic Knowledge of Unreal 3D Game Engine
Knowledge of V-Ray and Mental ray rendering.
(Public Company; FR0000079600; Computer Games industry)
July 2008 — Present (1 year 6 months)
Worked on:
• Hero of Sparta -Official cinematic Trailer [2008]
Sculpting and Texturing for the Lead character "Hero"
Sculpting and Texturing for the "Zombie"
NOVA
Dungeon Hunter.
Brothers in Arms.
Blades of Fury.
Hero of Sparta 2
(Computer Games industry)
November 2007 — Present (2 years 2 months)
• Character sculpting/modeling for various Clients using Pixologic Z-Brush 3.1.
Worked on:
• Creech- Poser Piece for Devil Dog Studio. Sea monster inspired from classical Hollywood movie. Released this August 4 2009 as inbuilt character for Smith Micro Poser as “Creech Poser"
• Legend of the Manitou -Poser piece for Devil Dog Studios. Wild werewolf, inspired from Van Helsing. My responsibilities includes conceptualize, modeling/sculpting and texturing for Manitou.
(Privately Held; Information Technology and Services industry)
December 2006 — October 2007 (11 months)
Work responsiblities includes Character modeling/sculpting.
Low poly modeling (LODS) for AAA Game Character
Texture painting
Level designing/Modeling
Worked on:
• Kwari online Game
• Rogue Warrior
(Privately Held; 11-50 employees; Professional Training & Coaching industry)
June 2006 — August 2006 (3 months)
Diploma in 3D animation and Visual effects 2005 — 2006
Bachelor of Arts ,
hiking,gardening (Bonsai) , astronomy ,occult science, history and bodybuilding
Microsoft
Microsoft Certified Professional (MCP) 2005
PANDIT JAWARHARLAL NEHRU BIRTH CENTENARY
• Children’s Painting Competition 1988
ARTIST H.SYAMO MEMORIAL CHILDREN’S
ART COMPETION 1987
• Children’s Painting Competition.