
QA tester at EA Mobile
Montreal, Canada Area

QA tester at EA Mobile
Montreal, Canada Area
Computer and paper art in general, learning and perfecting new techniques to then apply them in my current work, the typical details in various character animations including the light, clothing and interaction with the environment and also level designing.
Currently working on small animations to keep up with the latest animating techniques, attending to life drawing sessions at least twice a week to enhance drawing techniques, sketching comics to practice storytelling and update my blog,, and sketching various ideas for character designs to use in personal gaming projects..
Knowledge of softwares and various techniques:
Photoshop CS2, Traditional artwork basics, Flash CS3, Traditional Animation techniques, Concept and Sequential art, ToonBoom Studio 4.5, ToonBoom Digital Pro, ToonBoom Storyboard,Alias Sketchbook Pro.
(Public Company; ERTS; Computer Games industry)
August 2009 — Present (5 months)
QA testing for various mobile projects
(Arts and Crafts industry)
April 2009 — August 2009 (5 months)
-Clients send me a good paragraph describing their ideas for the illustration.
-I send them a series of 3 thumbnails to evaluate various composition possibilities.
-When the client selectes his favorite thumbnail or sends an alternate choice then i either rework the thumbnail or begin to work on the sketch.
-When the sketch is done, a low resolution image is sent to the client and half the payment is asked up front via paypal.
-I complete the illustration, send a low resolution version to the client, ask for the rest of the payment then send the complete work: Digital file and canvas to the client.
(Privately Held; Computer Software industry)
January 2008 — April 2009 (1 year 4 months)
Assigned to test and verify various professional Toon Boom animation softwares such as
Toon Boom Animate
Toon Boom Harmony
Toon Boom Studio 4.5
Toon Boom Digital Pro
Toon Boom Storyboards
Toon Boom Pencil Check Pro
Animation-ish
FlipBoom Classic
FlipBoom Battat
Comic Boom
For each products, a few short project were made in order to verify the product's quality and capacity.
(Public Company; 1001-5000 employees; UBI; Computer Games industry)
January 2005 — March 2006 (1 year 3 months)
Was assigned to find tracking bugs in :
Splinter Cell Chaos Theory [PS2]
-Single Player walkthrough
Splinter Cell Essential [PSP]
-Single Player walkthrough
-Competitive Multiplayer
Rainbow Six: Lockdown [Xbox]
-Competitive Multiplayer
Splinter Cell Double Agent [Xbox]
-Cooperative Multiplayer
-Competitive Single-Player
Bug tracking included reproducing, describing and classifying each of the bugs found during the game walkthroughs.
(Public Company; 10,001 or more employees; SPLS; Retail industry)
November 2002 — January 2004 (1 year 3 months)
Provided customers with the proper help regarding the type of computer that would fit the client’s needs as well as suggesting various game titles fitting the client’s gaming interest: Experience in customer services.
Tech , Illustration and design , 2006 — 2008
Life drawing every thursday
2d animation, concept art, character design, anatomy
Dr Sketchy, Conceptart.org