Lead Level Designer (Technical) at Bioware
Edmonton, Canada Area
Lead Level Designer (Technical) at Bioware
Edmonton, Canada Area
Video Game Developer of nine years. Rick's experiences in game development began while completing his MFA at the University of Waterloo. There, with three other classmates, he formed the company Sunspire Studios. The group released one title called Tux Racer.
In 2003, Rick joined the development studio Pseudo Interactive where he became the Lead Level Designer and released two titles: Full Auto and Full Auto 2.
Rick is currently employed in the great north with BioWare making next gen action rpg games!
My skills include Unreal 3 engine, 3DStudio Max, Maya, Photoshop, Illustrator, Dreamweaver, proprietary in house editors, Scripting(C/C++, Java, HTML), management and leadership.
(Public Company; ERTS; Computer Games industry)
December 2009 — Present (1 month)
Working on RPG game titles for the XBox 360 and PC.
(Public Company; 201-500 employees; Computer Games industry)
August 2008 — December 2009 (1 year 5 months)
Making games!
(Entertainment industry)
March 2008 — July 2008 (5 months)
(Educational Institution; Higher Education industry)
September 2004 — June 2008 (3 years 10 months)
I taught Continuing Education Courses in Web Design. These courses focused on teaching graphic design principles and web design using Photoshop and Dreamweaver.
(Entertainment industry)
April 2003 — February 2008 (4 years 11 months)
I was the Lead Level Designer working on console games for the Xbox360 and Playstation 3. Released titles include Full Auto and Full Auto 2.
(Privately Held; 51-200 employees; Computer Games industry)
2003 — 2004 (1 year )
(Privately Held; 1-10 employees; Computer Games industry)
September 2000 — December 2002 (2 years 4 months)
A start up game development company with four co-founders. We released one game title: Tux Racer.
MFA , Computer Graphics , 1998 — 2001
Bmath , Mathematics/Fine Arts , 1992 — 1997