Designer and Scripter at Rockstar Games
Vancouver, Canada Area
Designer and Scripter at Rockstar Games
Vancouver, Canada Area
I recently left Koolhaus Games where I worked as a Designer and Artist. At Koolhaus I split my time between an Unreal 3 prototype and a Nintendo Wii project doing tasks varying between Game Design, Level Design, Technical Art and Environment Art and Effects,
Prior to Koolhaus I worked as a Level Designer and Environment Artist at PowerUp Studios.
Game Design, Level Design and World Building, Environment Art, Technical Art and Effects.
Software:
Unreal Engine 3 • Unreal Engine 2 • OGRE 3D • XNA • Proprietary Engines • UnrealScript • MelScript • Autodesk Maya • Autodesk 3DS Max • Adobe Photoshop • Pixologic Zbrush • Microsoft Office • JavaScript • CSS and HTML
(Public Company; TTWO; Computer Games industry)
November 2009 — Present (2 months)
Design and Scripting
(Computer Games industry)
March 2009 — November 2009 (9 months)
I helped to found Greener Grass Games, and worked on developing multiple titles doing Design, Programming and Production
(Computer Games industry)
June 2008 — March 2009 (10 months)
• Worked on an Unreal 3 based Prototype doing Game Design, Scripting, Environment Art and Project Management
• Worked on a Nintendo Wii title doing Game Design, Technical Art, World Building and Effects
• Built and maintained Art and Level Design pipelines for both projects
• Regularly did troubleshooting on technical art issues and created scripts to improve production
(Computer Games industry)
June 2007 — June 2008 (1 year 1 month)
Worked as the sole level designer and environment artist on a arcade style zombie shooter and a current generation first person shooter.
(Computer Games industry)
April 2007 — June 2007 (3 months)
Game tester subcontracted from QA Labs to Nokia for testing games on their mobile platform.
(Educational Institution; 11-50 employees; Computer Games industry)
August 2006 — March 2007 (8 months)
Conceptualized, designed, documented and worked with a team to create Introspect, an award winning student UT2004 mod.
http://www.digitalcandygames.com for more information.
(Government Agency; 501-1000 employees; Animation industry)
June 2005 — September 2005 (4 months)
Created 3D Art Assets and Animations for researchers and scientists to use for presentations to gain funding.
Diploma , Game Art and Design , 2005 — 2007
Lead Designer on Introspect -
Winner of the Game and Level Design Category in the 2007 EA Reveal Contest,
Nominated for Best Student Art Direction at the 2007 Elans,
Named one of the Best 52 Free Games of 2007 by Gaming for Windows Magazine,
Named one of the best 101 Free Games of 2007 by 1up.com