Mitchell Lagran

Designer and Scripter at Rockstar Games

Vancouver, Canada Area

Current
Past
  • Co-Founder and Director of Design at Greener Grass Games
  • Designer and Artist at KoolHaus Games
  • Artist and Level Designer at PowerUp Studios
  • Quality Assurance Specialist at QA Labs (Nokia)
  • Lead Designer at Digital Candy Games
  • 3D Artist at CFB Suffield (Government of Canada)
Education
  • The Art Institute of Vancouver
Connections
109 connections
Industry
Computer Games

Mitchell Lagran’s Summary

I recently left Koolhaus Games where I worked as a Designer and Artist. At Koolhaus I split my time between an Unreal 3 prototype and a Nintendo Wii project doing tasks varying between Game Design, Level Design, Technical Art and Environment Art and Effects,

Prior to Koolhaus I worked as a Level Designer and Environment Artist at PowerUp Studios.

Mitchell Lagran’s Specialties:

Game Design, Level Design and World Building, Environment Art, Technical Art and Effects.

Software:
Unreal Engine 3 • Unreal Engine 2 • OGRE 3D • XNA • Proprietary Engines • UnrealScript • MelScript • Autodesk Maya • Autodesk 3DS Max • Adobe Photoshop • Pixologic Zbrush • Microsoft Office • JavaScript • CSS and HTML


Mitchell Lagran’s Experience

  • Designer and Scripter

    Rockstar Games

    (Public Company; TTWO; Computer Games industry)

    November 2009Present (2 months)

    Design and Scripting

  • Co-Founder and Director of Design

    Greener Grass Games

    (Computer Games industry)

    March 2009November 2009 (9 months)

    I helped to found Greener Grass Games, and worked on developing multiple titles doing Design, Programming and Production

  • Designer and Artist

    KoolHaus Games

    (Computer Games industry)

    June 2008March 2009 (10 months)

    • Worked on an Unreal 3 based Prototype doing Game Design, Scripting, Environment Art and Project Management
    • Worked on a Nintendo Wii title doing Game Design, Technical Art, World Building and Effects
    • Built and maintained Art and Level Design pipelines for both projects
    • Regularly did troubleshooting on technical art issues and created scripts to improve production

  • Artist and Level Designer

    PowerUp Studios

    (Computer Games industry)

    June 2007June 2008 (1 year 1 month)

    Worked as the sole level designer and environment artist on a arcade style zombie shooter and a current generation first person shooter.

  • Quality Assurance Specialist

    QA Labs (Nokia)

    (Computer Games industry)

    April 2007June 2007 (3 months)

    Game tester subcontracted from QA Labs to Nokia for testing games on their mobile platform.

  • Lead Designer

    Digital Candy Games

    (Educational Institution; 11-50 employees; Computer Games industry)

    August 2006March 2007 (8 months)

    Conceptualized, designed, documented and worked with a team to create Introspect, an award winning student UT2004 mod.

    http://www.digitalcandygames.com for more information.

  • 3D Artist

    CFB Suffield (Government of Canada)

    (Government Agency; 501-1000 employees; Animation industry)

    June 2005September 2005 (4 months)

    Created 3D Art Assets and Animations for researchers and scientists to use for presentations to gain funding.


Mitchell Lagran’s Education

  • The Art Institute of Vancouver

    Diploma , Game Art and Design , 20052007

    Activities and Societies:
    Vice President of the Student Council

    Lead Designer - Digital Candy Games

Additional Information

Mitchell Lagran’s Honors:

Lead Designer on Introspect -
Winner of the Game and Level Design Category in the 2007 EA Reveal Contest,
Nominated for Best Student Art Direction at the 2007 Elans,
Named one of the Best 52 Free Games of 2007 by Gaming for Windows Magazine,
Named one of the best 101 Free Games of 2007 by 1up.com


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