Guilherme Ramos

Cinematic Designer at Bioware

Edmonton, Canada Area

Current
Past
  • Technical Director at Boring Games
Education
  • Vancouver Film School
  • Pontifícia Universidade Católica de São Paulo
  • Universidade de São Paulo
Connections
45 connections
Industry
Computer Games
Websites

Guilherme Ramos’s Experience

  • Cinematic Designer

    Bioware

    (Public Company; ERTS; Computer Games industry)

    May 2008Present (1 year 8 months)

    Cinematic Design for Mass Effect 2
    Cinematic Design for Dragon Age

  • Technical Director

    Boring Games

    (Computer Games industry)

    June 2007December 2007 (7 months)

    Helped realize the student game Bloom, from a technical and design standpoint.
    Scripted the game in Unreal Script, making massive changes to the base code.
    Worked very closely and helped the Art Director and Level Designer.
    Handled the technical scope since pre-production, ensuring that everything from the pipeline, to version control system, to art implementation would work effortless.
    Directed and did the compositing for the intro animation.


Guilherme Ramos’s Education

  • Vancouver Film School

    Game Design 20062007

  • Pontifícia Universidade Católica de São Paulo

    Bachelor , Communications , 19992003

  • Universidade de São Paulo

    Philosophy 2000


Additional Information

Guilherme Ramos’s Websites:


Guilherme Ramos’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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