Dave Warfield

Dave Warfield

Head of Game Design at Vancouver Film School

Vancouver, Canada Area

Current
Past
  • Producer at Electronic Arts
  • Game Designer at DSI
  • Designer at Distinctive Software Inc.
  • Sales Associate at Compucentre
Connections
500+ connections
Industry
Computer Games

Dave Warfield’s Summary

Starting in 1990 with Distinctive Software, and moving through the ranks of EA as a designer to a senior Producer has shown me the full gammet of game design, which allows me to create and run a new Game Design program, and return my skills to the next generation of game designers.

My passion for games, the reward of teaching, and the challenge of creating the next generation of game designers are the driving forces behind my current objectives in life.

Dave Warfield’s Specialties:

Having worked my way from retail through production, I am intimately familiar with all the dimensions of video game production. My experience with project planning, competitive analysis, sound design, quality assurance, legal issues, and developing working relationships with leagues and players gives me the perspective needed to direct the multidisciplinary VFS Game Design program.


Dave Warfield’s Experience

  • Project Mentor/Executive Producer

    VFS

    (Privately Held; 201-500 employees; Education Management industry)

    December 2004Present (5 years 1 month)

    Advisor, Mentor, and Exec Producer on Student Group Projects

  • Head of Game Design

    Vancouver Film School

    (Educational Institution; 51-200 employees; Computer Games industry)

    December 2004Present (5 years 1 month)

    Department Head for "Game Design" Program, 1 of many Film and Entertainment based programs that VFS offers. Responsibilities include curriculum development, program overview, Instructor selection and hiring, student liason, and industry involvement to make sure curriculum stays current with industry needs. I also teach courses in Game Production, Game Design Theory and Detailed Design Documents.

  • Game Design/Producer

    Electronic Arts

    (Public Company; Computer Games industry)

    19902005 (15 years )

  • Game Designer

    EA

    (Public Company; 1001-5000 employees; erts; Computer Games industry)

    June 1991September 2004 (13 years 4 months)

    Creative Concepts, Problem solving, gameplay

  • Senior Producer

    Electronic Arts Canada

    (Public Company; 1001-5000 employees; erts; Computer Games industry)

    June 1991September 2004 (13 years 4 months)

    Went to VFS direct from Vancouver-based Electronic Arts, where I was Senior Producer on NHL 2005, a game I had been a part of creating since 1994. In nearly fifteen years at EA, I had a hand in designing and producing over 24 published games, and few that weren't published.
    # NHL 2005 (2004) [Senior Producer]
    # NHL 2004 (2003) [Producer]
    # NHL 2003 (2002) [Producer]
    # NHL 2002 (2001) [Line Producer]
    # Elitserien (2001)
    # SM Liiga (2001)
    # NHL 2001 (2000)
    # NHL 2000 (1999)
    # NHL 99 (1998)
    # NHL 98 (1997)
    # NBA Live 97 (1996)
    # NHL 97 (1996)
    # Coach K College Basketball (1995)
    # NBA Live 96 (1995)
    # NHL 96 (1995)
    # Skitchin' (1994)
    # NBA Live 95 (1994)
    # NHL 95 (1994)
    # NHL Hockey (1992)

  • Producer

    Electronic Arts

    (Public Company; Computer Games industry)

    19902000 (10 years )

  • Game Designer

    DSI

    (Privately Held; 51-200 employees; Computer Games industry)

    19851992 (7 years )

    Konami, NEC, EA, Accolade, etc...

  • Designer

    Distinctive Software Inc.

    (Privately Held; 51-200 employees; Computer Games industry)

    February 1990June 1991 (1 year 5 months)

    One of a small design team for DSI, creating titles for Konami, NEC and others...
    # N.F.L. 94 [PC](1993)
    # N.F.L. [PC](1992)
    # Champions Forever Boxing [TurboGrafx 16](1991)
    # Mission: Impossible [PC](1991)
    # Teenage Mutant Ninja Turtles: Manhattan Missions [PC](1991)
    # Top Gun: Danger Zone [PC](1990)
    # Lone Ranger [PC](1990)

  • Sales Associate

    Compucentre

    (Privately Held; 1-10 employees; Computer Games industry)

    December 1985January 1990 (4 years 2 months)

    Retail sales of Computers (Apple, Atari, Commodore, IBM)
    Game Systems (Mattel, Coleco, Nintendo, Sega, NEC, NeoGeo)
    and all related games and accessories.


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