David Humphrey

David Humphrey

User Experience | Interaction Designer

Vancouver, Canada Area

Current
Past
  • Lead Flash Designer at Click2Learn Inc.
Education
  • Emily Carr Institute of Art & Design
  • Nova Scotia College of Art and Design
  • Dalhousie University
Connections
99 connections
Industry
Design
Websites

David Humphrey’s Summary

David Humphrey, an Interaction Designer, graduated from the Masters program of Emily Carr University in Vancouver, British Columbia, Canada in 2008. After a B.Des degree from the NSCAD University, Halifax, Nova Scotia, Canada he worked as a Interaction Designer in the e-learning courseware industry producing interactive multimedia applications for medical researchers, offshore technology industries and Fortune 500 companies, including KPMG and Microsoft. During the last three years, he focused on narrative and storytelling, information architecture, usability, interface design, and human-centered experience design. David teaches at the Emily Carr Institute in the Communication Design Department. While there he instructed a course on interactive essentials introducing design research methods to second year undergraduate students.

David Humphrey’s Specialties:

David enjoys realizing concepts in physical & digital media through traditional & computer-aided techniques, wrestling with interdisciplinary problems and taming technologies for non-technophiles. He has developed competence in prototyping, cross-disciplinary design communication, user research methods and project management.


David Humphrey’s Experience

  • User Experience Guru

    Jostle Corporation

    (Privately Held; Computer Software industry)

    June 2009Present (7 months)

    For organizations that want to harness the power of teams dispersed across locations and functions, Jostle brings into clear, dynamic view the complex network of relationships and people contributing to the organization, together with their individual skills and external connections.

    Jostle software enables companies to engage and empower employees, stimulate collaboration, create flexible workgroups and unearth hidden expertise.

    Key contributions;

    • Primary responsibility-- designing the user interaction for Jostle features.
    • Communicate with, understand, and advocate for customers within the design process.
    • Design beautiful, intuitive, discoverable graphical treatments of these features.
    • Conduct usability testing and incorporate feedback into design requirements.
    • Work cooperatively in a team environment, collaborating extensively to ensure designs match user values, evolving opportunities, engineering constraints, and priorities.
    • Represent Jostle to customers and investors, as required.
    • Contribute to the ongoing evolution, innovation and prioritization of product features, roadmaps and applications.
    • Ensure that intellectual property is identified and protected.

  • Vice President, Alumni Association

    Emily Carr University

    (Educational Institution; Higher Education industry)

    May 2009Present (8 months)

    The Vice Board Chair is the senior volunteer leader of the Emily Carr University Alumni Association and co-presides at all meetings of the Board of Directors, the Executive Committee, and other meetings as required.

    Key Responsibilities;

    Policy and Planning: Works with the Board to establish and/or revise the guiding principles, policies, and mission for the Association, i.e., by initiating a regular review of the Association’s strategic plan and mission to keep them fresh and relevant, and by establishing metrics to measure success.

    Budget and Finance: Works with the appropriate Board members to oversee the budget of the Association and ensures that the Board assumes ultimate responsibility for the integrity of the Association’s finances.

    Board Meetings: Chairs and facilitates Board meetings after developing the agenda with appropriate Board members. Facilitates Board meetings by making sure that the agenda is closely followed, that every Board member has the opportunity to participate in discussions, and that the Board uses proper decision-making procedures.

    Board Development: Oversees efforts to build and maintain a strong board by setting goals and expectations for the Board and works with the Governance Committee to make Board development a priority. Informally evaluates the effectiveness of Board members.

    Board Evaluation: Works to ensure the Board has opportunities to reflect regularly on how well it is meeting its responsibilities to the Association in part by overseeing a Board self-assessment every two to three years.

  • Interaction Designer

    Kodak

    (Public Company; EK; Consumer Goods industry)

    July 2008Present (1 year 6 months)

    Kodak, a leading developer, manufacturer, and distributor of digital solutions for the graphic arts and printing industries. Kodak’s software systems are the world’s leading solutions in the print industry.

    As an Interaction Designer in Kodak's User Experience Design Group, responsibilities include the user experience and overall visual direction of a world class, sophisticated software suite, additionally making decisions on usability. Working closely with software development teams, often one-on-one with developers, to design, refine, and produce appropriate user experiences to inform and direct the user interface designs. This work encompasses the full development cycle of the product, from inception, through design, to final production. Design research and design methodologies carry through the interface design and graphical components for final implementation, and cumulating in beautiful and functional user interfaces for Kodak clients.

  • Instructor

    Emily Carr University

    (Educational Institution; Higher Education industry)

    20072009 (2 years )

    Interaction Design:
    (DIVA 205: Interactive Essentials) Undergraduate level teaching in the Communication Design Department includes instructing a course on Interaction Design . The course introduces design research methods to second year students. The core elements address human-computer interaction, the design of information and user interfaces, and social and professional issues in computing. Emphasis is on research methodologies, principles, especially scenario-based methods and prototyping throughout the design process.

    Flash Animation:
    (CEAN 231 SU01 Introduction to Flash Animation) Introduced motion graphic techniques for creating animations through Adobe Flash multimedia authoring environment. Students produce an engaging interface using text, graphics, animations, video, and sound. In each lesson, students build a module that contributes to the shaping of a final project - a basic educational, personal, or business digital product/concept in Flash.

  • Principal

    blindedbox media

    (Design industry)

    January 2001July 2008 (7 years 7 months)

    Successfully established blindedbox media leading to nominations for “Best New Business of the Year” and “Best Small Business of the Year” for the 2003 Metro Halifax Business Awards. Identified opportunities to collaborate with leading organizations including Halifax’s Queen Elizabeth II Hospital creating a series of presentations delivered to regional, national and international audiences. Partnered with an array of clients to identify needs, conceptualize a branded look and create graphic presentations to enhance the communication of educators and business professionals. Provided creative solutions as an alternative to default presentation software such as PowerPoint by integrating complex animation and dynamic visuals. Currently partnered with Publicis NetWorks, crafting solutions for CIBC, Cadbury, Wal-Mart, HP, Purina, Rogers and Canada Post. Contributed as a key member of the Publicis team.

  • Experience Designer

    Bruce Mau Design

    (Public Company; 11-50 employees; Design industry)

    May 2007September 2007 (5 months)

    International recognition for expertise and innovation across a wide range of projects achieved in collaboration with some of the world’s leading architects and institutions, artists and entrepreneurs, writers, curators, academics and businesses. Collaborative initiatives included programming and exhibitions, environmental graphics, visual identity and branding, book design and product development. Projects included exhibition design and programming for MTV and Indigo, experiential design for the New Meadowlands Stadium (future home of the New York Jets and New York Giants); environmental graphics for American Airlines Arena in Miami, and a brand strategy and website design for Southern culture’s leading authority the Ogden Museum of Southern Art.

  • Lead Flash Designer

    Click2Learn Inc.

    (Public Company; 51-200 employees; E-Learning industry)

    January 2001December 2003 (3 years )

    Contributed as a leading developer, animator, and designer to create enterprise e-Learning software products and services for Global 2000 companies, government agencies and educational institutions. Creatively worked as an integral team leader to assist members to design, develop, market, and support an integrated suite of e-learning software products and related services that allow customers to cost-effectively create, personalize and manage the delivery of educational content. As a member of a sophisticated team of project managers, instructional designers, programmers and quality management the value of communication, clarity and flexibility were excellent assets developed in this environment.


David Humphrey’s Education

  • Emily Carr Institute of Art & Design

    Masters , Interaction Design , 20062008

  • Nova Scotia College of Art and Design

    Bachelor of Design , Major in Graphic Design , 19992003

  • Dalhousie University

    Business 20012002


Additional Information

David Humphrey’s Websites:

David Humphrey’s Honors:

2007 - Awarded the MITACS Internship Scholarship (as a graduate at ECU)

The MITACS internship program is an applied research program involving graduate students and post-doctoral fellows, their academic supervisors and participating non-academic partner organizations. This program funds interns to undertake research on-site with the partner organization, applying mathematical techniques to research issues and problems arising within the organization. This research is expected to account for half of the intern´s time. The intern spends the remaining time at the University with their supervising professor, evaluating the best mathematical techniques to address the identified research issues.


David Humphrey’s Contact Settings

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