
Director of Technology at Kungfu Factory
Vancouver, Canada Area

Director of Technology at Kungfu Factory
Vancouver, Canada Area
Senior software engineer with a large breadth and depth of knowledge including game infrastructure, low level systems, rendering, AI, audio, and networking. Experienced developer that's developed for home consoles (PS2, PS3, XBox, XBox360, GameCube), PC, and for the web.
- Systems design
- Parallel and distributed systems programming
- Disassembly debugging (all consoles + PC)
- Online game development
(Computer Games industry)
February 2009 — Present (11 months)
(Privately Held; Computer Games industry)
May 2007 — January 2009 (1 year 9 months)
- Lead engineer for new IP.
- Successfully implemented SCRUM processes.
- Managed a team of 9 engineers.
- Provided guidance on technical designs.
- Provided mentorship and training to engineers.
(Public Company; Computer Games industry)
December 2005 — May 2007 (1 year 6 months)
- Multiplayer network programming
- PS3/XBox360 speed optimization
- Game engine support work
- Senior bug firefighter
(Privately Held; 1-10 employees; Retail industry)
January 2003 — February 2006 (3 years 2 months)
- Recommend and deploy technologies
- Web design and implementation
(Public Company; 1001-5000 employees; ERTS; Computer Games industry)
July 1996 — December 2005 (9 years 6 months)
(Educational Institution; 201-500 employees; E-Learning industry)
March 2002 — September 2002 (7 months)
- Taught gaphical user interfaces (introductory + level 1)