Brad Kavanagh

Brad Kavanagh

QA at United Front Games

Vancouver, Canada Area

Current
  • QA at United Front Games
Past
  • Development Support at Propaganda Games
  • Flash Developer at Pelesys Learning Systems
Education
  • The Art Institute Of Vancouver
Connections
88 connections
Industry
Computer Games
Websites

Brad Kavanagh’s Summary

I have been creating video games since I was in grade 6, and always knew I'd end up working in this industry. After going to the Art Institute for Game Art and Design, I started my first industry job at Propaganda Games, where I had my first taste of AAA game development in a variety of roles.

I'm currently at United Front Games as QA, and am taking software engineering courses at BCIT nightschool. Long-term, I aspire to be a technical game designer.

Brad Kavanagh’s Specialties:

Game design, Level design, Debugging, World Building, Lighting, and World Art


Brad Kavanagh’s Experience

  • QA

    United Front Games

    (Computer Games industry)

    April 2009Present (9 months)

    Working as the online testing point of contact on ModNation Racers, a PS3 exclusive racing title. I test all aspects of our title's online capabilities, provide feedback on gameplay features, and set up and co-ordinate large online testing sessions.

    http://www.youtube.com/watch?v=_M2m7JFylgA

  • Development Support

    Propaganda Games

    (Computer Games industry)

    January 2007January 2009 (2 years 1 month)

    I worked at Propaganda in 3 different roles while I was there: Development Support, Lighting, and World Art.

    Development Support: [Jan '07 - Apr '07] + [Aug '08 - Jan '09]
    -Tested the daily builds, and reported issues
    -Provided gameplay feedback to help game design
    -Managed focus group sessions
    -Supported a variety of IT issues (development kits, A/V, etc)

    Lighting: [Apr '07 - Dec '07]
    -Lit game levels in Unreal3
    -Lit in-game cinematics

    World Art: [Dec '07 - Aug '08]
    -Tested middle-ware technologies
    -Modelled high-quality art assets using Maya
    -Created textures and materials for world meshes

  • Flash Developer

    Pelesys Learning Systems

    (E-Learning industry)

    September 2006January 2007 (5 months)

    Pelesys created Flash-based training applications for Jetliner pilots.

    -Created Flash training modules (primarily animation and audio)
    -Modelled 3D aircraft in Maya
    -Textured models using Photoshop


Brad Kavanagh’s Education

  • The Art Institute Of Vancouver

    Game Art and Design 20052006


Additional Information

Brad Kavanagh’s Websites:

Brad Kavanagh’s Honors:

Make Something Unreal Contest - Best CTF - Phase 1
My map, CTF-Skybound, placed in the top10


Brad Kavanagh’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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