Founder and CTO of Exocortex Technologies, Inc.
Ottawa, Canada Area
Founder and CTO of Exocortex Technologies, Inc.
Ottawa, Canada Area
IMDB profile:
http://www.imdb.com/name/nm1571968/
Direct3D, photo-realistic rendering algorithms, fluid simulation, project management, software sales
(Computer Games industry)
February 2005 — Present (4 years 11 months)
Founded, in part, as a means to gain entrepreneurial business experience. Developing graphics, information visualization and simulation solutions for various client including Health Canada, Canadian Nuclear Safety Commission, and Stacks Poker LLC.
Recent publications:
Houston, B, Nielsen, M, Batty C, Nilsson, O & K Museth. (2006) "Hierarchical RLE Level Set: A Compact and Versatile Deformable Surface Representation." ACM Transactions on Graphics 25(1), January 2006. [Peer reviewed]
(Privately Held; 51-200 employees; Computer Software industry)
August 2002 — January 2005 (2 years 6 months)
Contributed to: Paycheck (2003), Italian Job (2003), Scooby Doo 2 (2004), Cursed (2005), Stay (2005), Posiedon (2006), Superman Returns (2006)
Research publications:
Batty, C, & B Houston. (2005) Visual Simulation of Wispy Smoke. SIGGRAPH 2005. [Peer Reviewed]
Houston, B, Nielsen, M, Batty C, Nilsson, O & K Museth. (2005) Gigantic Deformable Surfaces. SIGGRAPH 2005. [Peer Reviewed]
Houston, B., Wiebe, M. & C. Batty. (2004) RLE Sparse Level Sets. SIGGRAPH 2004. [Peer Reviewed]
Wiebe, M & B. Houston. (2004) The Tar Monster: Creating a Character with Fluid Simulation. SIGGRAPH 2004. [Peer Reviewed]
Batty, C, M. Wiebe and B. Houston. (2003) High Performance Production-Quality Fluid Simulation via NVIDIA’s QuadroFX. NVIDIA-Frantic Films Whitepaper.
Houston, B., Bond, C., & M. Wiebe. (2003) A Unified Approach to Modeling Complex Occlusions in Fluid Simulations. SIGGRAPH 2003. [Peer Reviewed]
(Privately Held; 11-50 employees; Computer Software industry)
May 2001 — August 2001 (4 months)
(Privately Held; 11-50 employees; Computer Software industry)
May 2000 — August 2000 (4 months)
(Government Agency; 501-1000 employees; Computer Software industry)
May 1999 — August 1999 (4 months)
(Government Agency; 5001-10,000 employees; Computer Software industry)
April 1998 — August 1998 (5 months)
Bachelor of Arts with Honors , Cognitive Science (Neuroscience) , 1998 — 2003